twisted moon
Moderator
Anti-Social Behaviour
a Streetfighters scenario by the dark knight of the twisted moon
a Streetfighters scenario by the dark knight of the twisted moon
The Mannix Gang, a group of Punks has recently started squatting a farm nearby. As well as coming into town and causing trouble in the only bar, they are holding loud parties late into the night, disturbing their neighbours and making a mess around the place.
The locals have had enough and have formed a Posse of their toughest members to teach the Punks a lesson and send them packing.
Table set up
The table should be approx. 5’x5’ with an enclosed farm in the middle consisting of five dwellings around a sludge pool. The buildings are connected by low walls and chain-link fences. Various vehicles, barrels and other scatter terrain should be placed within the farmstead. A road enters one side of the farm at a crossroads.
Outside the village the table is rural; place vegetation, hills, trees etc. to taste. A solar array and wind turbines provide power to the farm.
The Punks deploy within the confines of the farm.
The Posse of angry locals can deploy anywhere within 6” of a table edge.
The Fate Deck
Card | Character | Card | Character |
Seven of Diamonds | Max Mannix | Five of Hearts | Rosemary |
Six of Diamonds | Mongo Smash | Four of Hearts | Eugene |
Five of Diamonds | Kat | Three of Hearts | Sharelle |
Four of Diamonds | Rab | Two of Hearts | Deshane |
Three of Diamonds | Krash | One of Hearts | Jamaall |
Two of Diamonds | Slash | ||
One of Diamonds | Rancid | ||
King of Aces | Street Legend Action | Queen of Aces | Killer Action |
Jack of Aces | Ganger Action | Ten of Aces | Plug Action |
Blaze Away roll 1D6 (instead of using chits):
1 | Miss | 4 | Multiple Hit |
2 | Out of Ammo. | 5 | Sustained Fire |
3 | Jam | 6 | Special |
Victory conditions
As per the standard rules: Once one gang has ≥½ their characters knocked down, knocked out or dead the game ends with a victory for the other side.
The Mannix Gang
Max Mannix – Killer +1 Dice
2-handed firearm (Shrapnel/Blast), Machete
Mongo Smash – Ganger +/- 0 Dice
2x 1-handed firearms
Kat – Ganger +/- 0 Dice
2-handed firearm
Rab – Ganger +/- 0 Dice
2-handed firearm (Sight)
Krash – Plug -1 Dice
2-handed firearm (Explosive), Machete
Slash – Plug -1 Dice
2-handed firearm
Rancid – Plug -1 Dice
2-handed firearm (No Blaze Away), Machete
The Posse
Rosemary – Street Legend +2 Dice
1-handed firearm, Machete
Eugene - Killer +1 Dice
2-handed firearm (Shrapnel/Blast). 2-handed firearm
Sharelle – Ganger +/- 0 Dice
2-handed firearm (Sight)
Deshane – Ganger +/- 0 Dice
1-handed firearm
Jamaall – Ganger +/- 0 Dice
1-handed firearm
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