twisted moon
Moderator
battle in the deep
Armies
mighty ugezod's death commando - 157 points (NB. stat lines don't allow fractions so points and movement have been rounded to the nearest integer)
equipment: hand weapon; plate armour & shield.
equipment: hand weapon, two-handed weapon; chainmail.
special rules: hates dwarves; fears elves unless outnumber 2:1.
equipment: two-handed weapon; chainmail.
special rules: hates dwarves; fears elves unless outnumber 2:1; horns (+1 gore attack), long spines (melee opponent must make i test each round or take s1 hit), tail.
equipment: hand weapon; chainamil & shield.
equipment: hand weapon; additional hand weapon; plate armour & shield.
equipment: two-handed weapon; plate armour.
special rules: subject to frenzy.
equipment: staff; amulet of thrice-blessed copper.
special rules: magical sense; magical awareness.
constitution points: 14
spells: fireball; sepal mind; wind blast.
equipment: hand weapon; additional hand weapon; chainmail & shield.
special rules: subject to frenzy.
nadugg's tunnelfighters
equipment: hand weapon; pistol; plate armour.
equipment: hand weapon; additional heand weapon; plate armour.
equipment: hand weapon; two-handed weapon; chainmail.
special rules: subject to frenzy.
equipment: hand weapon; blunderbuss; chainmail.
equipment: hand weapon; plate armour & shield.
equipment: hand weapon; chainmail & shield.
Battlefield
there are three levels: the entry from the underway is the lowest, connected by a flight of stairs (in the middle of the board) to the mine; above the mine and connected by a short passageway up is the orc lair.
an example layout is shown in the pictures below.
Deployment
all figures operate as independent characters.
the dwarves can set up anywhere on the underway level.
up to two goblins, hobgoblins, or combination thereof, can begin anywhere in the mine level. the rest of the death commandos can set up anywhere in the Orc lair level.
Special Rules
there are seven treasure tokens scattered around the boards; three in the mine and two each in the underway and orc lair. these should be place by the gm, or randomly.
there are four mine carts in the mine which provide hard cover / count as defended obstacles. they can be pushed by dwarves at their full movement, or by goblinoids at half movement, or three quarters movement for two working together.
moving up or down the staircase between the underway and the mine takes one full turn.
Victory Conditions
mighty ugezod's death commando.
+4 vp for each treasure retrieved
+3 vp if nadugg taken out of action
+2 vp for each other dwarf taken out of action
-4 vp mighty ugezod taken out of action
-3 vp mormo jabberbinder taken out of action
-2 vp each other orc or hobgoblin taken out of action
-1 vp each goblin taken out of action
nadugg's tunnelfighters
+4 vp each treasure retrieved
+3 vp for each orc or black orc taken out of action
+2 vp for each hobgoblin taken out of action
+1 vp for each goblin taken out of action
-3 vp nadugg taken out of action
-2 vp each other dwarf taken out of action
mighty ugezod's death commando have recently established a stronghold above an abandoned dwarven mine, with the intention of seeing if it still contains any treasures worth looting.
simultaneously, the dwarves have cleared through an area of collapsed underway to the remains of this same lost minem, and a group of tuneel fighters has been despatched to investigate it.
goblinoid sentries have reported sounds coming from beneath the mine and mighty ugezod has ordered his troops forward to investigate, just as the tunnel fighters emerge from the underway.
simultaneously, the dwarves have cleared through an area of collapsed underway to the remains of this same lost minem, and a group of tuneel fighters has been despatched to investigate it.
goblinoid sentries have reported sounds coming from beneath the mine and mighty ugezod has ordered his troops forward to investigate, just as the tunnel fighters emerge from the underway.
Armies
mighty ugezod's death commando - 157 points (NB. stat lines don't allow fractions so points and movement have been rounded to the nearest integer)
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
mighty ugezod - giant orc minor hero | 3 | 5 | 5 | 4 | 5 | 2 | 4 | 2 | 8 | 6 | 8 | 8 | 41 |
equipment: hand weapon; plate armour & shield.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
kudra stunty smasher - goblin minor hero | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 6 | 6 | 6 | 6 | 25 |
equipment: hand weapon, two-handed weapon; chainmail.
special rules: hates dwarves; fears elves unless outnumber 2:1.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gnar - mutant goblin | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 5 | 5 | 5 | 5 | 5 |
equipment: two-handed weapon; chainmail.
special rules: hates dwarves; fears elves unless outnumber 2:1; horns (+1 gore attack), long spines (melee opponent must make i test each round or take s1 hit), tail.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ushtug the gut - orc | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 5 | 7 | 7 | 7 |
equipment: hand weapon; chainamil & shield.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
guzrog dogchild - giant black orc | 3 | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | 5 | 7 | 7 | 10 |
equipment: hand weapon; additional hand weapon; plate armour & shield.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
sileth frothlip - hobgoblin | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 7 | 6 | 6 | 6 | 8 |
equipment: two-handed weapon; plate armour.
special rules: subject to frenzy.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
mormo jabberbinder - orc shamen level 1 | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | 5 | 7 | 8 | 64 |
equipment: staff; amulet of thrice-blessed copper.
special rules: magical sense; magical awareness.
constitution points: 14
spells: fireball; sepal mind; wind blast.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
shylob carcassbreath - hobgoblin beserker | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 7 | 6 | 6 | 6 | 7 |
equipment: hand weapon; additional hand weapon; chainmail & shield.
special rules: subject to frenzy.
nadugg's tunnelfighters
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
nadugg - dwarf minor hero | 3 | 6 | 5 | 4 | 5 | 2 | 4 | 2 | 10 | 8 | 10 | 10 | 66 |
equipment: hand weapon; pistol; plate armour.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
the baron - dwarf champion | 3 | 5 | 4 | 4 | 4 | 1 | 3 | 1 | 9 | 7 | 9 | 9 | 11 |
equipment: hand weapon; additional heand weapon; plate armour.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
kimril giantslayer - dwarf beserker | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 7 | 9 | 9 | 13 |
equipment: hand weapon; two-handed weapon; chainmail.
special rules: subject to frenzy.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dwarf thunderer | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 7 | 9 | 9 | 11 |
equipment: hand weapon; blunderbuss; chainmail.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dwarf warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 7 | 9 | 9 | 10 |
equipment: hand weapon; plate armour & shield.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dwarf warrior x 5 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 7 | 9 | 9 | 9 |
equipment: hand weapon; chainmail & shield.
Battlefield
there are three levels: the entry from the underway is the lowest, connected by a flight of stairs (in the middle of the board) to the mine; above the mine and connected by a short passageway up is the orc lair.
an example layout is shown in the pictures below.
Deployment
all figures operate as independent characters.
the dwarves can set up anywhere on the underway level.
up to two goblins, hobgoblins, or combination thereof, can begin anywhere in the mine level. the rest of the death commandos can set up anywhere in the Orc lair level.
Special Rules
there are seven treasure tokens scattered around the boards; three in the mine and two each in the underway and orc lair. these should be place by the gm, or randomly.
there are four mine carts in the mine which provide hard cover / count as defended obstacles. they can be pushed by dwarves at their full movement, or by goblinoids at half movement, or three quarters movement for two working together.
moving up or down the staircase between the underway and the mine takes one full turn.
Victory Conditions
mighty ugezod's death commando.
+4 vp for each treasure retrieved
+3 vp if nadugg taken out of action
+2 vp for each other dwarf taken out of action
-4 vp mighty ugezod taken out of action
-3 vp mormo jabberbinder taken out of action
-2 vp each other orc or hobgoblin taken out of action
-1 vp each goblin taken out of action
nadugg's tunnelfighters
+4 vp each treasure retrieved
+3 vp for each orc or black orc taken out of action
+2 vp for each hobgoblin taken out of action
+1 vp for each goblin taken out of action
-3 vp nadugg taken out of action
-2 vp each other dwarf taken out of action