Orjetax
Member
A bit more of a high level summary than a true battle report -
A friend and I quickly put together a game. He used my squats (using the fanmade yellow codex), I used my orks. This was our first game trying out psychic powers since second edition was the contemporary edition.
A fun but lopsided game in which I suffered due to some catastrophically bad rolling.
But a bunch of interesting things happened, and we looked up some rules we’re frankly not sure we ever referenced before.
The first of these came when, lacking a target, I ran a squad of Blood Axes up to the second story of a building.
This failed badly. They exchanged turns of mutually ineffective fire with the squats’ pirate unit.
The building itself - despite only being made of stone (or so we adjudicated it), survived a blast from a heavy plasma (high power no less!). But ultimately a subterranean hit from the squat mole mortar to collapse, leaving a single ork standing.
Sent from my iPhone using Tapatalk
A friend and I quickly put together a game. He used my squats (using the fanmade yellow codex), I used my orks. This was our first game trying out psychic powers since second edition was the contemporary edition.
A fun but lopsided game in which I suffered due to some catastrophically bad rolling.
But a bunch of interesting things happened, and we looked up some rules we’re frankly not sure we ever referenced before.
The first of these came when, lacking a target, I ran a squad of Blood Axes up to the second story of a building.
This failed badly. They exchanged turns of mutually ineffective fire with the squats’ pirate unit.
The building itself - despite only being made of stone (or so we adjudicated it), survived a blast from a heavy plasma (high power no less!). But ultimately a subterranean hit from the squat mole mortar to collapse, leaving a single ork standing.
Sent from my iPhone using Tapatalk