1980s inspired rules for AI

Harry

Moderator
Pony Wars (as Oldhammer as it gets) was published in 1980 .... and already feeling the pain.

From the introduction:

"If your idea of a wargame is to spend time choosing a suitably 'rigged' army and playing with a set of rules which you can corrupt, by pointing out the intricacies of the grammar, with the intention of winning at all costs then, please put this volume back where you found it and go and find a nice national convention somewhere. This game is intended for 'FUN' (Remember the word? We used it quite a lot before wargaming became serious)".
 

Mister Rab

Member
Re: Pony Wars ... As Oldhammer as it gets.

Has anyone played Pony Wars? How does it handle the AI for the "baddies" in a way that the game is still interesting for all the players?
 
Re: Pony Wars ... As Oldhammer as it gets.

Played it a few times we always go the lone ranger poor bugger got shot to bits, the rules like most old stuff worked....
 

Just John

Moderator
Re: Pony Wars ... As Oldhammer as it gets.

For those of you interested in the rules heres an idea of the reaction tests work

There are 6 circumstances under which the Indians should take a reaction test
Appearing on the board for the first time
After receiving 10% casualties from shooting
On sighting previously unseen US reinforcements
On loosing a melee
On first sighting an enemy
When current order runs out

There is a table with 7 different sets of test results,one for each situation the Indians may find themselves in
Test 1 No enemy in sight
Test 2 When sighting or engaging an enemy in the open
Test 3 When sighting or engaging an enemy in cover
Test 4 When coming upon an existing fight
Test 5 When a group of Indians have lost a melee actin
Test 6 When Indians are aware of enemy but cannot see them
Test 7 When engaged Indians sight incoming US troops

There are 15 possible results depending on a die roll and comparing it against the relevant test chart. These vary from charging into combat, skirmishing, join with another warband, head towards nearest sound of firing, head for high ground, stay put, head across the table (exploring for want of a better phrase), numerous levels of withdrawing, retreating.

There is a similar set of charts for the Civilians

If you want any more info just ask
 
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