Zhu Bajie
Member
A single statline for all types of weapons:
Name
The name of the weapon.
Complexity
How difficult it is to use - the Complexity of a weapon is the minimum Mind required to use it effectively.
Range Min / Max
The minimum and maximum ranges (in inches) , if 0 then weapon can only be used in Hand-to-hand combat.
To Strike Min/Max
Bonus or penalty applied if distance is less than given range.
Force
The force of the blow from the weapon. If force is 0, then the Force characteristic of the creature is used.
Reaction
A bonus or penalty to the Reaction roll in combat may be applied, depending on how cumbersome the weapon is to use in combat.
Damage
The number of Life points to deduct on a successful hit.
Armour
A bonus or penalty to the Armour saving roll .
HtH
May the weapon be fired in hand-to-hand combat? Y or N.
Encumbrance
A bonus or penalty to Distance, depending on how difficult or heavy the weapon is to carry
Slow
How many rounds it takes to load after being shot, if 0 it does not need to be reloaded.
Area
Area of Effect in inches. Value of 0 means 1 model only.
Cost
Points cost
Special
Any special rules, such as armour restrictions, follow-on-fire or spell-like effects
Thought? comments?
Code:
Range To Strike
Name Comp Min Max Min Max Force Reaction Damage Armour HtH Enc Slow Area Cost Special
Sword 4 0 0 0 0 0 0 1 0 Y 0 0 0 0
2H Axe 4 0 0 0 0 +1 -1 1 0 Y 0 0 0 2 No shield
Bow 3 12 24 0 -1 3 0 1 0 N 0 0 0 1
Name
The name of the weapon.
Complexity
How difficult it is to use - the Complexity of a weapon is the minimum Mind required to use it effectively.
Range Min / Max
The minimum and maximum ranges (in inches) , if 0 then weapon can only be used in Hand-to-hand combat.
To Strike Min/Max
Bonus or penalty applied if distance is less than given range.
Force
The force of the blow from the weapon. If force is 0, then the Force characteristic of the creature is used.
Reaction
A bonus or penalty to the Reaction roll in combat may be applied, depending on how cumbersome the weapon is to use in combat.
Damage
The number of Life points to deduct on a successful hit.
Armour
A bonus or penalty to the Armour saving roll .
HtH
May the weapon be fired in hand-to-hand combat? Y or N.
Encumbrance
A bonus or penalty to Distance, depending on how difficult or heavy the weapon is to carry
Slow
How many rounds it takes to load after being shot, if 0 it does not need to be reloaded.
Area
Area of Effect in inches. Value of 0 means 1 model only.
Cost
Points cost
Special
Any special rules, such as armour restrictions, follow-on-fire or spell-like effects
Thought? comments?