Orjetax
Member
My space orks versus my pal's space marines. Each of our first 2nd Ed games in many, many years.
750 points seemed a good way to re-introduce that edition. 500 felt too small and more would have bogged us down too much.
I fielded a fairly top heavy Ork force with a tricked-out warboss who could only appropriately be represented by my Bob Olley Megabot - power fist, power sword (a/k/a power "hook"), cybork body, megarmor. I also took three ogryns with ripper guns, represented by my newly-painted space minotaurs from Diego's range. I also used a 5 man squad of Bad Moonz with two missile launchers, a 5 man Blood Axe squad with missile launcher, and a ten man Blood Axe squad with flamer (including nob with power fist).
My friend's army consisted of a dreadnaught with assault cannon, a squad of scouts with a heavy bolter, a devastator squad with heavy plasma gun and heavy bolter, and a fairly modest captain.
The arc of the game was straightforward - the Ork forces mostly ran forward, with the missile launcher squads staying stationary to shoot. The marines mostly stayed put, their sustained fire weapons tearing up the orks on their way in.
Only one turn saw the orks kill a single marine - but dang did they kill a bunch. One of the Bad Moonz with a missile launcher scored a penetrating hit to the dread's body, causing an explosion that destroyed the dread, every scout except the one with the heavy bolted, and took out the heavy plasma marine from the devastator squad.
The game ended at turn four with warboss and marine captain locked in combat for the second turn in a row and the warboss slightly wounded. A win for the marines in terms of VPs, but over a long enough time frame could have been an ork win . . . the captain was the only marine model left capable of dealing damage through the warboss's cybork body.
Tons of fun.
The table at the end of Ork turn 1.
Space Minotaurs drew a lot of fire on the way in, but neither they nor the large blood axe mob survived to come to grips with the enemy.
The game at the end: warboss and captain locked in combat through two turns.
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750 points seemed a good way to re-introduce that edition. 500 felt too small and more would have bogged us down too much.
I fielded a fairly top heavy Ork force with a tricked-out warboss who could only appropriately be represented by my Bob Olley Megabot - power fist, power sword (a/k/a power "hook"), cybork body, megarmor. I also took three ogryns with ripper guns, represented by my newly-painted space minotaurs from Diego's range. I also used a 5 man squad of Bad Moonz with two missile launchers, a 5 man Blood Axe squad with missile launcher, and a ten man Blood Axe squad with flamer (including nob with power fist).
My friend's army consisted of a dreadnaught with assault cannon, a squad of scouts with a heavy bolter, a devastator squad with heavy plasma gun and heavy bolter, and a fairly modest captain.
The arc of the game was straightforward - the Ork forces mostly ran forward, with the missile launcher squads staying stationary to shoot. The marines mostly stayed put, their sustained fire weapons tearing up the orks on their way in.
Only one turn saw the orks kill a single marine - but dang did they kill a bunch. One of the Bad Moonz with a missile launcher scored a penetrating hit to the dread's body, causing an explosion that destroyed the dread, every scout except the one with the heavy bolted, and took out the heavy plasma marine from the devastator squad.
The game ended at turn four with warboss and marine captain locked in combat for the second turn in a row and the warboss slightly wounded. A win for the marines in terms of VPs, but over a long enough time frame could have been an ork win . . . the captain was the only marine model left capable of dealing damage through the warboss's cybork body.
Tons of fun.
The table at the end of Ork turn 1.
Space Minotaurs drew a lot of fire on the way in, but neither they nor the large blood axe mob survived to come to grips with the enemy.
The game at the end: warboss and captain locked in combat through two turns.
Sent from my iPhone using Tapatalk