Another turn, another topic. This is how turn 6 starts:
Dreamfish Administrator Dec 30, 2012 #2 Movement Phase Key Events: Mistic Mist ended and Earthquaker's crew get unexepected help Multiple routing units: MB, MF, MO, and SBB Actions GM: Mystic Mist Ended and disappeared Airbornegrove: MO Charged @ SBB, pursued @ SBB, moved 12", wounded 2, routed MF Routed off the table CC Joined EC F Turned around, moved forward 3" Thantsants: RGH Charged @ MO, pursued @ MO, wheeled left 4", moved 8" RLR Charged @ S, moved forward 3.5" S1 Charged @ F, wheeled right 1.5", moved forward 4.5" MB Routed forward 14" SBB Routed W Moved 5" @ cliff face CGC Turned left SQC Moved forward 3", wheeled right 1" WoP Moved forward 5"
Movement Phase Key Events: Mistic Mist ended and Earthquaker's crew get unexepected help Multiple routing units: MB, MF, MO, and SBB Actions GM: Mystic Mist Ended and disappeared Airbornegrove: MO Charged @ SBB, pursued @ SBB, moved 12", wounded 2, routed MF Routed off the table CC Joined EC F Turned around, moved forward 3" Thantsants: RGH Charged @ MO, pursued @ MO, wheeled left 4", moved 8" RLR Charged @ S, moved forward 3.5" S1 Charged @ F, wheeled right 1.5", moved forward 4.5" MB Routed forward 14" SBB Routed W Moved 5" @ cliff face CGC Turned left SQC Moved forward 3", wheeled right 1" WoP Moved forward 5"
Dreamfish Administrator Jan 2, 2013 #3 Shooting Phase Key Events: Man Mangler shot deviates and killed 9 of their own kind Actions Airbornegrove: A1C Shot @ GF, wounded 3 A2C Shot @ SQC, wounded 2 E Shot @ CGC deviated, missed Thantsants: SC Shot @ EC, missed MM Shot @ F deviated @ S, K3C, RLR, wounded 1, 5, 4 K3C Routed
Shooting Phase Key Events: Man Mangler shot deviates and killed 9 of their own kind Actions Airbornegrove: A1C Shot @ GF, wounded 3 A2C Shot @ SQC, wounded 2 E Shot @ CGC deviated, missed Thantsants: SC Shot @ EC, missed MM Shot @ F deviated @ S, K3C, RLR, wounded 1, 5, 4 K3C Routed
airbornegrove26 Member Jan 2, 2013 #5 I can't seem to lay a hit, after my first turn success. I will keep trying though!
Thantsants Member Jan 3, 2013 #6 Nah - let me get that for you! Oh and look another excellent photo beautifully illustrating more of my army dying.
Nah - let me get that for you! Oh and look another excellent photo beautifully illustrating more of my army dying.
airbornegrove26 Member Jan 3, 2013 #7 If your taking request take a shot at RGH or SBB that has to be canister range, so you should at least score one hit!!!!
If your taking request take a shot at RGH or SBB that has to be canister range, so you should at least score one hit!!!!
Thantsants Member Jan 3, 2013 #8 One thing this game has taught me is that, in Warhammer there are no certainties
airbornegrove26 Member Jan 3, 2013 #9 My luck seems to be holding for the rest of the turn. Hope it carries into the next!!!!
Dreamfish Administrator Jan 4, 2013 #10 Combat Phase Key Events: The Skeletons disappear and RLR routs An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml. Actions S1 vs F Round 1 Modifiers S1 charged F none Attacks A1 I2 Skeleton2 <- Dwarf10 (1W) A1 I2 Skeleton3 <- Dwarf5 (1W) Results S1 +1 (charged) = 1 F +2 (wounds) = 2 I vs S2 Round 1 Modifiers S2 none I follow-up Attacks A1 I2 Skeleton1 <- Dwarf4 (std) (1W) A1 I2 Skeleton2 <- Dwarf3 (1W) A1 I2 Skeleton3 <- Dwarf2 A1 I2 Skeleton4 <- Dwarf1 (1W) Results S1 0 F +1 (follow-up) +3 (wounds) = 4 RLR vs S Round 1 Modifiers RLR charged S none Attacks A1 I2 Orc1 (std) -> Dwarf2 A1 I1 Orc1 (std) <- Dwarf2 (1W) A1 I2 Orc2 -> Dwarf1 (mus) A1 I1 Orc2 <- Dwarf1 (mus) (1W) Results RLR +1 (charged) = 1 S +2 (wounds) = 2 Free Hack 1 A1 I1 Orc1 <- Dwarf2 (1W) A1 I1 Orc2 <- Dwarf1 (1W)
Combat Phase Key Events: The Skeletons disappear and RLR routs An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml. Actions S1 vs F Round 1 Modifiers S1 charged F none Attacks A1 I2 Skeleton2 <- Dwarf10 (1W) A1 I2 Skeleton3 <- Dwarf5 (1W) Results S1 +1 (charged) = 1 F +2 (wounds) = 2 I vs S2 Round 1 Modifiers S2 none I follow-up Attacks A1 I2 Skeleton1 <- Dwarf4 (std) (1W) A1 I2 Skeleton2 <- Dwarf3 (1W) A1 I2 Skeleton3 <- Dwarf2 A1 I2 Skeleton4 <- Dwarf1 (1W) Results S1 0 F +1 (follow-up) +3 (wounds) = 4 RLR vs S Round 1 Modifiers RLR charged S none Attacks A1 I2 Orc1 (std) -> Dwarf2 A1 I1 Orc1 (std) <- Dwarf2 (1W) A1 I2 Orc2 -> Dwarf1 (mus) A1 I1 Orc2 <- Dwarf1 (mus) (1W) Results RLR +1 (charged) = 1 S +2 (wounds) = 2 Free Hack 1 A1 I1 Orc1 <- Dwarf2 (1W) A1 I1 Orc2 <- Dwarf1 (1W)
Dreamfish Administrator Jan 6, 2013 #11 Reserves Phase Actions Airbornegrove: F Turned left, changed formation to 4 files (2nd manoeuvre), moved forward 2.5" S Moved forward 2", halts within 4" of RLR A2C Changed formation to 4 files Thantsants: WoP Wheeled left 1.5", moved forward 1", halts within 4" of F SQC Moved forward 1", failed 2nd manoeuvre
Reserves Phase Actions Airbornegrove: F Turned left, changed formation to 4 files (2nd manoeuvre), moved forward 2.5" S Moved forward 2", halts within 4" of RLR A2C Changed formation to 4 files Thantsants: WoP Wheeled left 1.5", moved forward 1", halts within 4" of F SQC Moved forward 1", failed 2nd manoeuvre
Dreamfish Administrator Jan 6, 2013 #12 Magic Phase Actions GM: Mystic Mist Rolled 1D3 dice in secret Thantsants: W Casted Mystic Mist @ F and I, 6 MP remaining
Magic Phase Actions GM: Mystic Mist Rolled 1D3 dice in secret Thantsants: W Casted Mystic Mist @ F and I, 6 MP remaining